// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

//----------------------------------------------------------------------------
inline MgcCircle3::MgcCircle3 ()
{
    // no initialization for efficiency
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcCircle3::_U ()
{
    return m_kU;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcCircle3::_U () const
{
    return m_kU;
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcCircle3::_V ()
{
    return m_kV;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcCircle3::_V () const
{
    return m_kV;
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcCircle3::_N ()
{
    return m_kN;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcCircle3::_N () const
{
    return m_kN;
}
//----------------------------------------------------------------------------
inline MgcVector3& MgcCircle3::Center ()
{
    return m_kCenter;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcCircle3::Center () const
{
    return m_kCenter;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcCircle3::Radius ()
{
    return m_fRadius;
}
//----------------------------------------------------------------------------
inline const MgcReal& MgcCircle3::Radius () const
{
    return m_fRadius;
}
//----------------------------------------------------------------------------
